Games I Want to Run, But Can’t: Volume One

Inspired by: A Game of Thrones
System: Reign

Premise: At the start of game, players devise a writeup for a character called “The Exile.” The Exile was a great (Leader/Adviser/Wizard/Scholar/Other) who has been exiled from the realm for (Treason[Actual]/Treason[False]/Lesser Crimes/Other). Players would determine what his greatest skillset was and what he was famous for, and how they felt about him.

The game starts with the characters on the run and deep in the wilderness. The Exile is dead. They are heir to whatever he had left, however meager that is – a few coins, maybe a handful of soldiers, and a magic (Item). The players must survive, make friends, and prosper.

Play is largely narrative, surrounding the dramas and drives of the PCs. The world is full of rich characters, and the players accomplish as much with dialogue as they do with swords, whether they choose to use their skills at court or on the battlefield. Large swaths of time divide gaming sessions. Characters feel a real pressure to marry or adopt – when a character dies, they play one of their heirs. Players can even devise base statistics for their heir ahead of time, though if they die while their children are still young, they suffer statistical penalties.

The game stresses slow statistical growth and a focus on narrative advancement, as opposed to mechanical advancement. Instead players are encouraged to master a single domain – a single skill set – that they excel at, and make it their own legacy. Any combat in which a character takes wounds can potentially be fatal, due to permanent injuries and infections.

Players of my last (experimental) Reign game might see some similarities, and that’s not by accident. However, where that game rushed towards a known conclusion (players will buy up their Company stats early and eventually be a powerhouse to be reconned with) this game’s growth is relatively slow. Company rules are modified to make individual challenges between Companies both more significant (in that an entire season worth of buildup isn’t wasted on mutual failure) and more tactical (the physical locality of your army is important, for instance, and skirmishes between a couple of Might 1 groups is more common than a King fielding his entire army at once.)

~ by aatramor on October 24, 2011.

3 Responses to “Games I Want to Run, But Can’t: Volume One”

  1. This sounds like a really cool idea, and I got excited. Then I remembered the title of the article!

  2. Haha, thanks.

    I didn’t mean to disappoint, but I’m sort of at a point right now where I know I have a lot more ideas for games than I have time to play them in. I figure getting them out into the world where it might inspire someone else is a good second-best.

  3. The real Port Royal has an even more interesting past. We left the beach and I was coming home because I had planned to take her out,
    and our way home we took a hill I call mafolie hill and
    I told her to look and she screamed because she could not believe the sight she saw the whole entire water front(The Charlotte Amalie Harbor)and of course the
    camera came out again lol, I also took her on our parade
    route that takes place every year, like around carnival which is in the whole month of April and early May
    and judging from her reaction she wants to
    come back and believe you me she did. For many years it was a retreat known and loved by a few people
    in the know, until it was discovered and one of the most exclusive five star resorts was built and is managed by Raffles International, which is one
    of two resorts on Canouan both of which are quite different but ideal for
    a Caribbean Family vacation.

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